Difference between revisions of "Private:psim"
From NMSL
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} | } | ||
− | class Peer | + | class Peer implements Node { // represent a running peer |
int id; // sequential peer id | int id; // sequential peer id | ||
int ingressBW; // incoming bandwidth in bps | int ingressBW; // incoming bandwidth in bps | ||
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Connection tracker; // control connection to the tracker | Connection tracker; // control connection to the tracker | ||
Hashtable<Video, VideoBufMap> vBufMaps; // points to the video-level buffer map | Hashtable<Video, VideoBufMap> vBufMaps; // points to the video-level buffer map | ||
+ | void join(Video vide); // the peer joins a group | ||
+ | void leave(Video video); //the peer leaves the group | ||
+ | //here we should call a scheduling algorithm to do the scheduling | ||
void start(Video video); // start downloading a video | void start(Video video); // start downloading a video | ||
void stop(Video video); // stop downloading | void stop(Video video); // stop downloading | ||
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void schedule(); //implement the Scheduler interface | void schedule(); //implement the Scheduler interface | ||
− | void writeResult( | + | void writeResult(); //write scheduling result to the result object of one scheduling period |
//including calculating the average delivery ratio and running time | //including calculating the average delivery ratio and running time | ||
} | } | ||
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void schedule(); //implement the Scheduler interface | void schedule(); //implement the Scheduler interface | ||
− | void writeResult( | + | void writeResult(); //write scheduling result to the result object of one scheduling period |
//including calculating the average delivery ratio and running time | //including calculating the average delivery ratio and running time | ||
} | } |
Revision as of 14:12, 10 March 2009
This page documents the development of a discrete event simulator for P2P video streaming applications. This simulator captures important features of data-driven video streaming systems. In particular, it is designed to evaluate: (i) the performance of various segment scheduling algorithms; (ii) the potential of network coding in multi-layer P2P video streaming systems.
Class Diagrams
- use long for time/offset in msec, which has a rollover time 24.85 days
class Layer { // video layer, we divide each layer into fixed size blocks, we keep track of // block size and no blocks here int layer; // layer number it belongs to, set to zero for nonscalable frame int blockSize; // blocks are fixed size, in bytes int noBlocks; // how many block here int dataSize; // aggregate size of all blocks } class Frame { // video frame, read from trace file int no; // serial number long deadlineOffset; // deadline offset compared to the start of the video, in msec int totalSize; // total frame size in bytes, including all layers } class Segment { // packetized frames int no; // serial number Vector<Frame> frames; // reference to included frame int totalSize; // aggregate size in bytes Hashtable<Integer, Layer> layers; // reference to layers of this frame, key is the layer id long getDeadline(); // returns the worst case deadline of this segment (first frame?) } class Video { // a media file, shared by a group of peers String filename; // video trace file path and name Hashtable<int, Frame> frameTrace; // frames read from the trace file Hashtable<int, Segment> segmentTrace; // segments generated by the prepareSegments(...) void prepareSegments(int noFrame); // packetize frames into segment, // noFrame indicates how many frames should we put in one segment; // we might implement other packtization schemes later. } Interface Node { // a network node, currently can be either a tracker or a peer } class Tracker implement Node { // holds a set of groups/videos Vector<Group> groups; // all the video groups void addPeer(Group group, Peer peer); // insert a peer into a video group } class Peer implements Node { // represent a running peer int id; // sequential peer id int ingressBW; // incoming bandwidth in bps int egressBW; // outgoing bandwidth in bps Hashtable<Video, Vector<Connection>> senders; // peers that we may send requests to Hashtable<Video, Vector<Connection>> receivers; // peers that we may send data to Connection tracker; // control connection to the tracker Hashtable<Video, VideoBufMap> vBufMaps; // points to the video-level buffer map void join(Video vide); // the peer joins a group void leave(Video video); //the peer leaves the group //here we should call a scheduling algorithm to do the scheduling void start(Video video); // start downloading a video void stop(Video video); // stop downloading } class Group { // peers that have downloaded or want to download a Video Video video; // media shared among peers Vector<Peer> peers; // peers in this group Vector<Peer> join(Peer peer); // adding a new peer into this group, and return a list of senders void leave(Peer peer); // removing a peer from this group } class Connection { // end to end network link between two peers Peer peer1; // one end Peer peer2; // the other long delay; // transmission delay in msec int e2eBW; // end-to-end bandwidth in bps int estimateRate; // estimated rate (maybe historical) } class VideoBufMap { Hashtable<Integer, SegBufMap> sBufMaps; // points to segment bufmap } class SegBufMap { Hashtable<Integer, LayerBufMap> lBufMaps; // points to layer bufmap } class LayerBufMap { boolean avail; // availability bit for this (video, segment, layer) tuple NCBuf ncBuf; // network coding structure } class NCBuf { boolean servCapibility; // Serving capability of each segment // show whether this segment is capable of serving other peers(applicable in NC) int noCodedBl; // No. of encoded blocks for this (video,segment,layer) BufferedMatrix matrix; // coefficients and their corresponding encoded blocks up to now } class BufferedMatrix{ // save coefficients and their corresponding encoded blocks up to now Vector<Vector<Integer>> coef; // coefficients of the corresponding encoded blocks Vector <Integer>encodedValue; // encoded blocks Vector<Integer> decode(); // perform decoding process and return the original blocks of a segment void encode(); // perform encoding process on blocks of a segment } class SysParam{ // system parameters that can be changed in each iteration of the simulation float portionServ; // after receiving this portion of coded blocks out of total number of blocks, the segment is capable // of serving to others [in case of network coding] long skipSec; // time duration which is skipped from the current playback point for a new joined peer [in case of // network coding] } // XXX TODO XXX class SlidingWindow{ // the sliding window which contains all the segments that the receiver is interested currently // set it to a fixed size, for example 1 minute of videos // the receiver first inform all its neighbors which part of the video it is interested currently, // then its neighbors will send their bitmap of that part to the receiver for scheduling int startOffset; //the offset of the starting segment compared with the start of the video int endOffset; // the offset of the ending segment compared with the start of the video double slidingWindowSize(); //get the size of the sliding window } class exchangeWindow{ // the exchange window is the front part of the sliding window. //The unavailable segments in exchange window will be requested by the peer //usually we set it to a fixed size, for example, 10 seconds of video // the field of this class is similar to that of the SlidingWindow class int startOffset; int endOffset; void move(); // move the exchange window forward afte a scheduling period and do a next scheduling double getSlidingWindowSize() } interface Scheduler{ // any class wants to do scheduling should implement this interface void schedule() throws simException; // the scheduling period is specified in the specific scheduling algorithm class } class resultItem{ //this class records a scheduling item int peerID; int segID; long startTime; //start time of the peer to transmit this segment } class SchedulingResult{ // this class is used to record scheduling results and do some statistics, // for example, calculate the average delivery rate Vector<resultItem> item; // result item: <peerID, segID, startTime> (we may write this vector to a log file later) long runningTime; //running time of the algorithm long deliveryRatio; //Average delivery ratio double getDeliveryRatio(); //get the actual average delivery ratio double getRunningTime(); //get the running time } class SEFF implements Scheduler{ // the Serial Earliest Finish-time First scheduling algorithm SchedulingResult result; // create a schedulingResult object to store the result void schedule(); //implement the Scheduler interface void writeResult(); //write scheduling result to the result object of one scheduling period //including calculating the average delivery ratio and running time } class LRF implements Scheduler{ // the Local Rarest First algorithm SchedulingResult result; // create a schedulingResult object to store the result void schedule(); //implement the Scheduler interface void writeResult(); //write scheduling result to the result object of one scheduling period //including calculating the average delivery ratio and running time } class RndGen { // common random number/event generators, to deal with // 1. event: add new receiver for a group/video // 2. event: remove a receiver from a group/video // 3. number: peer's bandwidth } class SimException { } Interface EventHandler { void handle() throws SimException; // callback function } class Event { long time; // when this event happens Node src; // which peer generates this event Node dst; // whom is destinate of this event Vector<EventHandler> handlers; //process an event and update states accordingly int type; // enum, see below // 1. connectSent: peer 1 makes a connection to peer 2, and add each other into neighbors // 2. connectArrived: the connect message is received by the peer 2 // 3. acceptSent: the potential sender reply with an accept message // 4. acceptArrived: the accept message arrives at the connection originator // 5. requestSent: a receiver sends a high-priority request message to a sender // 6. requestArrived: a request message gets to a sender // 7. dataSent: a sender sends a data segment // 8. dataArrived: a data segment arrives to a receiver // 9. joinSent: a join message to the tracker // 10. joinArrived: a join message reaches the tracker // 11. responseSent: a response message sent by the tracker // 12. responseArrived: a response message reaches the receiver // 13. scheduleStarted: a scheduling period started. //14. bimapSyncSent: the receiver inform all its neighbors what part of the video it is interested currently in order to get a small bitmap from them to do scheduleing, this message is sent when the receiver: jumps to view another part of the video or a new neighbor joins. //15. bitmapSyncArrived: the sender receives the bitmap Synchronization information //commet: how should we do when a scheduling period expires? //There are two situations: 1. all scheduled segments arrived; 2. some segments are still in transmission. void addHandler(Interface EventHandler); // add an additional event handler void rmvHandler(Interface EventHandler); // remove an additional event handler } class EventQueue { SortedMap<Long, Event> queue; // events sorted on its time void dispatch(Event event); // sequentially invoke even handlers } class Simulator { long simTime; // elapsed simulation time in msec EventQueue events; // pending events that will be processed void dispatchEvent(); // forever loop to process the next event } Some comments: *
Performance metrics for scheduling
Here are some performance metrics:
1. Average delivery ratio: number of on-time scheduled segments over total number of segments to be scheduled 2. Load balance among senders 3. Initial buffering time 4. Time and space complexity of the scheduling algorithm