Difference between revisions of "Concluded Projects"

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(Created page with "= '''Concluded Projects''' = == '''Industrial Automation as a Cloud Service''' == We are developing algorithms and systems to enable offering the whole stack of industrial...")
 
 
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= '''Concluded Projects''' =
 
  
 
== '''Industrial Automation as a Cloud Service''' ==  
 
== '''Industrial Automation as a Cloud Service''' ==  
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== '''Mobile Multimedia''' ==
 
== '''Mobile Multimedia''' ==
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We are designing algorithms to optimize video streaming in mobile wireless networks from different perspectives, including energy consumption of mobile receivers, quality of the videos delivered, and efficient utilization of the wireless bandwidth.
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* '''[[hybridStreaming|Hybrid Multicast-Unicast Streaming over Mobile Networks]]'''
  
 
* '''[[mobileTV|Mobile TV Networks]]'''  
 
* '''[[mobileTV|Mobile TV Networks]]'''  
  
 
* '''[[wimax|Multimedia Streaming over WiMAX Networks]]'''
 
* '''[[wimax|Multimedia Streaming over WiMAX Networks]]'''
 
  
 
== '''Peer-to-Peer Content Distribution''' ==
 
== '''Peer-to-Peer Content Distribution''' ==

Latest revision as of 10:23, 6 August 2021

Industrial Automation as a Cloud Service

We are developing algorithms and systems to enable offering the whole stack of industrial automation systems from the cloud.


Mobile Multimedia

We are designing algorithms to optimize video streaming in mobile wireless networks from different perspectives, including energy consumption of mobile receivers, quality of the videos delivered, and efficient utilization of the wireless bandwidth.

Peer-to-Peer Content Distribution

We are exploring the applicability of the P2P paradigm to build cost-effective content distribution systems. Problems such as sender selection, adaptive object replication, and content caching are being studied. We are also developing models to analyze the new characteristics of the P2P traffic and the impact of these characteristics on the cache replacement policies and object replication strategies. Furthermore, we are devising analytic models to study the dynamics of the P2P system capacity and the impact of various parameters on it.


Online Networked Games

We are designing various algorithms to improve the performance of online games.


Network Security

We are exploring network monitoring techniques to detect and thwart intrusion and denial-of-service attacks in their early stages by observing unusual traffic patterns injected by such attacks. We are studying the security of multimedia streaming systems that employ multi-layer and fine-grain scalable video streams.


Wireless Sensor Networks

We are developing coverage and connectivity maintenance protocols that consider probabilistic (i.e., more realistic) sensing and communication models. We are also designing protocols that provide controllable degrees of coverage (k-coverage).