Difference between revisions of "Private:psim"
From NMSL
| Line 51: | Line 51: | ||
Peer peer1; // one end | Peer peer1; // one end | ||
Peer peer2; // the other | Peer peer2; // the other | ||
| − | + | long delay; // transmission delay in msec | |
| + | int e2eBW; // end-to-end bandwidth in bps | ||
} | } | ||
Revision as of 22:38, 4 March 2009
This page documents the development of a discrete event simulator for P2P video streaming applications. This simulator captures important features of data-driven video streaming systems. In particular, it is designed to evaluate: (i) the performance of various segment scheduling algorithms; (ii) the potential of network coding in multi-layer P2P video streaming systems.
Class Diagrams
- use long for time/offset in msec, which has a rollover time 24.85 days
class Frame { // video frame, a layer of it, read from trace file
int no; // serial number
int layer; // layer number it belongs to, set to zero for nonscalable frame
long deadlineOffset; // deadline offset compared to the start of the video, in msec
int size; // frame size in bytes
}
class Segment { // packetized frames
int no; // serial number
Vector<Frame> frames; // reference to included frame
int totalSize; // aggregate size in bytes
}
class Video { // a media file, shared by a group of peers
String filename; // video trace file path and name
Hashtable<int, Frame> frameTrace; // frames read from the trace file
Hashtable<int, Segment> segmentTrace; // segments generated by the prepareSegments(...)
void prepareSegments(int noFrame); // packetize frames into segment,
// noFrame indicates how many frames should we put in one segment;
// we might implement other packtization schemes later.
}
class Neighbor { // keep track of what my neighbor has done
Peer peer; // peer instance, for accessing availability info
int estimateRate; // estimated rate (maybe historical)
}
class Peer { // represent a running peer
int ingressBW; // incoming bandwidth in bps
int egressBW; // outgoing bandwidth in bps
BitSet avail; // availability bufmap
Vector<Neighbor> neighbors; // peers that we may send requests to
}
class Group { // peers that have downloaded or want to download a Video
Video video; // media shared among peers
Vector<Peer> peers; // peers in this group
void join(Peer peer); // adding a new peer into this group
void leave(Peer peer); // removing a peer from this group
}
class Connection { // end to end network link between two peers
Peer peer1; // one end
Peer peer2; // the other
long delay; // transmission delay in msec
int e2eBW; // end-to-end bandwidth in bps
}
// XXX TODO XXX
class Event {
long time; // when this event happens
int type; // see below
// 1. connect: peer 1 makes a connection to peer 2, and add each other into neighbors
// 2. requestSent: a receiver sends a high-priority request message to a sender
// 3. requestArrived: a request message gets to a sender
// 4. dataSent: a sender sends a data segment
// 5. dataArrived: a data segment arrives to a receiver
}
class EventQueue {
SortedMap<Long, Event> queue; // events sorted on its time
void handle(Event event); // process an event and update states accordingly
}
