Difference between revisions of "Private:psim"
From NMSL
| Line 56: | Line 56: | ||
// XXX TODO XXX | // XXX TODO XXX | ||
| + | |||
| + | class SimException { | ||
| + | |||
| + | } | ||
| + | |||
| + | Interface EventHandler { | ||
| + | void handle() throws SimException; // callback function | ||
| + | } | ||
| + | |||
class Event { | class Event { | ||
long time; // when this event happens | long time; // when this event happens | ||
| − | int type; // see below | + | Peer src; // which peer generates this event |
| + | Peer dst; // whom is destinate of this event | ||
| + | Vector<EventHandler> handlers; //process an event and update states accordingly | ||
| + | int type; // enum, see below | ||
// 1. connect: peer 1 makes a connection to peer 2, and add each other into neighbors | // 1. connect: peer 1 makes a connection to peer 2, and add each other into neighbors | ||
// 2. requestSent: a receiver sends a high-priority request message to a sender | // 2. requestSent: a receiver sends a high-priority request message to a sender | ||
| Line 64: | Line 76: | ||
// 4. dataSent: a sender sends a data segment | // 4. dataSent: a sender sends a data segment | ||
// 5. dataArrived: a data segment arrives to a receiver | // 5. dataArrived: a data segment arrives to a receiver | ||
| + | |||
| + | void addHandler(Interface EventHandler); // add an additional event handler | ||
| + | void rmvHandler(Interface EventHandler); // remove an additional event handler | ||
} | } | ||
class EventQueue { | class EventQueue { | ||
SortedMap<Long, Event> queue; // events sorted on its time | SortedMap<Long, Event> queue; // events sorted on its time | ||
| − | void | + | void dispatch(Event event); // sequentially invoke even handlers |
} | } | ||
| + | class Simulator { | ||
| + | long simTime; // elapsed simulation time in msec | ||
| + | EventQueue events; // pending events that will be processed | ||
| + | void dispatchEvent(); // forever loop to process the next event | ||
| + | } | ||
</pre> | </pre> | ||
Revision as of 07:59, 5 March 2009
This page documents the development of a discrete event simulator for P2P video streaming applications. This simulator captures important features of data-driven video streaming systems. In particular, it is designed to evaluate: (i) the performance of various segment scheduling algorithms; (ii) the potential of network coding in multi-layer P2P video streaming systems.
Class Diagrams
- use long for time/offset in msec, which has a rollover time 24.85 days
class Frame { // video frame, a layer of it, read from trace file
int no; // serial number
int layer; // layer number it belongs to, set to zero for nonscalable frame
long deadlineOffset; // deadline offset compared to the start of the video, in msec
int size; // frame size in bytes
}
class Segment { // packetized frames
int no; // serial number
Vector<Frame> frames; // reference to included frame
int totalSize; // aggregate size in bytes
}
class Video { // a media file, shared by a group of peers
String filename; // video trace file path and name
Hashtable<int, Frame> frameTrace; // frames read from the trace file
Hashtable<int, Segment> segmentTrace; // segments generated by the prepareSegments(...)
void prepareSegments(int noFrame); // packetize frames into segment,
// noFrame indicates how many frames should we put in one segment;
// we might implement other packtization schemes later.
}
class Neighbor { // keep track of what my neighbor has done
Peer peer; // peer instance, for accessing availability info
int estimateRate; // estimated rate (maybe historical)
}
class Peer { // represent a running peer
int ingressBW; // incoming bandwidth in bps
int egressBW; // outgoing bandwidth in bps
BitSet avail; // availability bufmap
Vector<Neighbor> neighbors; // peers that we may send requests to
}
class Group { // peers that have downloaded or want to download a Video
Video video; // media shared among peers
Vector<Peer> peers; // peers in this group
void join(Peer peer); // adding a new peer into this group
void leave(Peer peer); // removing a peer from this group
}
class Connection { // end to end network link between two peers
Peer peer1; // one end
Peer peer2; // the other
long delay; // transmission delay in msec
int e2eBW; // end-to-end bandwidth in bps
}
// XXX TODO XXX
class SimException {
}
Interface EventHandler {
void handle() throws SimException; // callback function
}
class Event {
long time; // when this event happens
Peer src; // which peer generates this event
Peer dst; // whom is destinate of this event
Vector<EventHandler> handlers; //process an event and update states accordingly
int type; // enum, see below
// 1. connect: peer 1 makes a connection to peer 2, and add each other into neighbors
// 2. requestSent: a receiver sends a high-priority request message to a sender
// 3. requestArrived: a request message gets to a sender
// 4. dataSent: a sender sends a data segment
// 5. dataArrived: a data segment arrives to a receiver
void addHandler(Interface EventHandler); // add an additional event handler
void rmvHandler(Interface EventHandler); // remove an additional event handler
}
class EventQueue {
SortedMap<Long, Event> queue; // events sorted on its time
void dispatch(Event event); // sequentially invoke even handlers
}
class Simulator {
long simTime; // elapsed simulation time in msec
EventQueue events; // pending events that will be processed
void dispatchEvent(); // forever loop to process the next event
}
