Difference between revisions of "Private:progress-harvey"

From NMSL
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*TrecVid 2008 explanation of how transformations are generated: [http://www-nlpir.nist.gov/projects/tv2009/TrecVid2008CopyQueries.pdf Transformation Explanation]
 
*TrecVid 2008 explanation of how transformations are generated: [http://www-nlpir.nist.gov/projects/tv2009/TrecVid2008CopyQueries.pdf Transformation Explanation]
 
*[http://www-nlpir.nist.gov/projects/tv2010/#ccd 2010 TrecVid Requirements]
 
*[http://www-nlpir.nist.gov/projects/tv2010/#ccd 2010 TrecVid Requirements]
*Downloaded the TrecVid 2007 and 2009 databases and testcases
+
*Downloaded the TrecVid 2007 and 2009 databases with test cases  and testcases for 2010
 
*Downloaded and investigating x-means experimental software (Licensed to me for research purposes only)
 
*Downloaded and investigating x-means experimental software (Licensed to me for research purposes only)
 
*Experimenting with SURF interext points and x-means clustering
 
*Experimenting with SURF interext points and x-means clustering

Revision as of 13:23, 20 January 2011

Spring 2011 (GF)

  • Courses: None

working on: Video Copy Detection using Optical Flow

This Week

  • TrecVid 2008 final transformation document with examples: Transformation Document
  • TrecVid 2008 explanation of how transformations are generated: Transformation Explanation
  • 2010 TrecVid Requirements
  • Downloaded the TrecVid 2007 and 2009 databases with test cases and testcases for 2010
  • Downloaded and investigating x-means experimental software (Licensed to me for research purposes only)
  • Experimenting with SURF interext points and x-means clustering

Jan 18

  • Finished survey of Video Copy Detection methods Survey
  • Prepared presentation on Optical Flow My Presentation

Jan 10

  • Survey of State of the Art Techniques

Fall 2010 (RA)

  • Courses:
    • CMPT-820: Multimedia Systems
  • worked on:
    • Video Copy Detection

Summer 2010 (TA)

  • Courses:
    • None
  • worked on:
    • Energy-Efficient Gaming on Mobile Devices using Dead Reckoning-based Power Management
  • submitted
    • NetGames 2010: Energy-Efficient Gaming on Mobile Devices using Dead Reckoning-based Power Management (accepted)

Spring 2010 (RA)

  • Courses:
    • CMPT-822: Special topics in Database Systems
    • CMPT 884: Computational Vision
  • worked on:
    • Energy-Efficient Gaming on Mobile Devices
  • submitted
    • Nosdav 2010: Energy-Efficient Gaming on Mobile Devices (not accepted)

Fall 2009 (TA)

  • Courses:
    • CMPT-705: Algorithm
    • CMPT-771: Internet Architecture and Protocols