2D to 3D Video Conversion

From NMSL
Revision as of 19:13, 6 November 2016 by Kcalagar (talk | contribs) (→‎Abstract)

People

  • Kiana Calagari
  • Mohamed Hefeeda

Abstract

A wide spread adoption of 3D displays is hindered by the lack of content that matches the user expectations. Producing 3D videos is far more costly and time-consuming than regular 2D videos, which makes it challenging and thus rarely attempted, especially for live events, such as soccer games. In this project we develop a high-quality automated 2D-to-3D conversion method for soccer videos. Our method is data driven, relying on a reference database of 3D videos. Our key insight is that we use computer generated depth from current computer sports games for creating a synthetic 3D database.

Details

Publications