This page documents the development of a discrete event simulator for P2P video streaming applications. This simulator captures important features of data-driven video streaming systems. In particular, it is designed to evaluate: (i) the performance of various segment scheduling algorithms; (ii) the potential of network coding in multi-layer P2P video streaming systems.
Class Diagrams
class Frame { int no; // serial number int layer; // layer number it belongs to, set to zero for nonscalable frame double deadlineOffset; // deadline offset compared to the start of the video, in secs int size; // frame size in bytes } class Segment { int no; // serial number Vector<Frame> frames; // reference to included frame int totalSize; // aggregate size in bytes } class Video { String filename; // video trace file path and name Hashtable<int, Frame> frameTrace; // frames read from the trace file Hashtable<int, Segment> segmentTrace; // segments generated by the prepareSegments(...) void prepareSegments(int noFrame); // packetize frames into segment, // noFrame indicates how many frames should we put in one segment; // we might implement other packtization schemes later. }