Private:progress-hamza

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Revision as of 01:10, 24 January 2011 by Aah10 (talk | contribs)

Spring 2011 (RA)

  • Courses: None

Jan 24

  • The mobile market seems to shifting towards multicore processors. At CES 2011, at least two companies showcased their new mobile phones (LG Optimus 2X and Motorola ATRIX 4G) based on the NVIDIA Tegra 2 dual-core ARM Cortex A9 processor. This looks promising as it may enable smoother graphics capabilities and may be useful for fast view synthesis on the mobile device. However, some evaluation of power consumption needs to be performed. The chip also includes an ultra-low power (ULP) GeForce GPU and is capable of decoding 1080p HD video. Demo Video
  • Qualcomm Snapdragon, Samsung Orion (Video), and Texas Instruments OMAP4 are all dual-core processors expected in the first half of 2011.
  • Slides leaked this weekend from NVIDIA's presentation at the Mobile World Congress indicate that the company will be shipping a Tegra 2 3D processor this year intended for use in mobile gadgets featuring a 3D screen! Although this is yet to be confirmed, it is expected that devices such as LG's G-Slate which is expected to have a glasses-free, three-dimensional display and will be shipping around the same time will run on this processor. Moreover, an announcement of a Tegra 3 processor is expected in February.


Jan 17

  • Concentrating on view synthesis in 3D video systems and read two recent survey papers about the topic.
  • Reading about multiple view geometry to understand the warping process and the related terms from epipolar, trifocal, and projective geometry.
  • Understanding the commonly used camera pinhole model.
  • Reading about stereo-based view synthesis.
  • Went over 3 papers on real-time view synthesis using GPUs.
  • Report: here

Jan 10

  • Exploring potential research directions in 3D videos, including: adaptive virtual view rendering in free-viewpoint video, view synthesis, and rate adaptation in 3D video streaming.
  • Investigating the potential of cloud computing as a platform for enabling remote rendering of 3D video for mobile devices.


Fall 2010 (RA)

  • Courses:
    • CMPT-765: Computer Communication Networks
  • Submissions:
    • Energy Saving in Multiplayer Mobile Games (TOM'11)
  • Publications:
    • Energy-Efficient Gaming on Mobile Devices using Dead Reckoning-based Power Management (NetGames'10)


Summer 2010 (DGS-GF)

  • Courses: None
  • Submissions:
    • Energy-Efficient Gaming on Mobile Devices using Dead Reckoning-based Power Management (NetGames'10)


Spring 2010 (TA)

  • Courses:
    • CMPT-705: Design and Analysis of Algorithms


Fall 2009 (RA)

  • Courses:
    • CMPT-771: Internet Architecture and Protocols
  • Submissions:
    • Efficient AS Path Computation and Its Application to Peer Matching (NSDI'10)


Summer 2009 (RA)

  • Submissions:
    • Efficient Peer Matching Algorithms (CoNEXT'09)


Spring 2009 (TA)

  • Courses:
    • CMPT-820: Multimedia Systems