Difference between revisions of "Network and Multimedia Systems Lab (NMSL)"

From NMSL
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= '''''[[Concluded Projects]]''''' =
 
= '''''[[Concluded Projects]]''''' =
  
Please check [[Concluded Projects | this link]] for some of our previous projects.  
+
Please check [[Concluded Projects | '''this link''']] for some of our previous projects.
 
 
== '''Industrial Automation as a Cloud Service''' ==
 
 
 
We are developing algorithms and systems to enable offering the whole stack of industrial automation systems from the cloud.
 
 
 
* '''[[cloudAutomation| Industrial Automation as a Cloud Service]]'''
 
 
 
 
 
 
 
== '''Mobile Multimedia''' ==
 
 
 
* '''[[mobileTV|Mobile TV Networks]]'''
 
 
 
* '''[[wimax|Multimedia Streaming over WiMAX Networks]]'''
 
 
 
 
 
== '''Peer-to-Peer Content Distribution''' ==
 
 
 
We are exploring the applicability of the P2P paradigm to build cost-effective content distribution systems.  Problems such as sender selection, adaptive object replication,  and content caching are being studied. We are also developing models to analyze the new characteristics of the P2P traffic and the impact of these characteristics on the cache replacement policies and object replication strategies.
 
Furthermore, we are devising analytic models to study the dynamics of the P2P system capacity and the impact of various parameters on it.
 
 
 
* '''[[pCDN|pCDN: Peer-assisted Content Distribution Network]]'''
 
 
 
* '''[[Modeling and Caching of P2P Traffic]]'''
 
 
 
* '''[[Scalable Multimedia Streaming]]'''
 
 
 
 
 
== '''Online Networked Games''' ==
 
 
 
We are designing various algorithms to improve the performance of online games.
 
 
 
* '''[[Minimizing Round-Trip Time in Online Games]]'''
 
 
 
* '''[[Minimizing Energy Consumption for Online Games on Mobile Phones]]'''
 
 
 
 
 
== '''Network Security''' ==
 
 
 
We are exploring network monitoring techniques to detect and thwart intrusion and denial-of-service attacks in their early stages by observing unusual traffic patterns injected by such attacks. We are studying the security of multimedia streaming systems that employ multi-layer and fine-grain scalable video streams.
 
 
 
* '''[[Security of Scalable Multimedia Streams]]'''
 
 
 
* '''[[Security of the SIP protocol]]''' 
 
 
* '''[[Detecting DoS Attacks and Service Violations in QoS-enabled Networks]]'''
 
 
 
 
 
== '''Wireless Sensor Networks''' ==
 
 
 
We are developing coverage and connectivity maintenance protocols that consider probabilistic (i.e., more realistic) sensing and communication models. We are also designing protocols that provide controllable degrees of coverage (k-coverage).
 
 
 
* '''[[Probabilistic Coverage and Connectivity]]'''
 
 
 
* '''[[K-Coverage and its Application to Forest Fire Detection]]'''
 

Revision as of 11:48, 28 July 2021


Welcome to the Network and Multimedia Systems Lab (NMSL) at SFU!


We are interested in the broad areas of multimedia systems and computer networks. We develop algorithms and systems to efficiently distribute multimedia content to large-scale user communities over wired and wireless networks. We design machine learning models to address important and challenging problems in multimedia and network systems. In most of our works, we develop prototypes and testbeds to demonstrate the practicality of our solutions and show their performance in actual environments.

The Network Systems Lab is led by Dr. Mohamed Hefeeda. and it is located in the TASC1 building, room 8208. We hold regular group meeting for discussion and brainstorming.

Our current research projects include hyperspectral imaging, scalable multicast systems, cloud gaming, multimedia forensics, mobile multimedia, and AR/VR content processing and streaming. Brief descriptions and links to some of our active projects are given below.


Next Generation Video

With massive investments in the virtual reality (VR) hardware sector, companies encounter the challenge of providing VR content. The current solution of installing and operating VR camera rigs is expensive and not scalable. This project provides novel algorithms and methods to automatically convert standard broadcast 2D video streams to 3D and immersive VR streams of high quality. It also provides algorithms for adaptively streaming such complex multimedia content over the Internet to heterogeneous receivers.

Mobile Multimedia

We are designing algorithms to optimize video streaming in mobile wireless networks from different perspectives, including energy consumption of mobile receivers, quality of the videos delivered, and efficient utilization of the wireless bandwidth.


Cloud Gaming

We are designing methods to improve the quality of encoded video games in cloud gaming using state-of-the-art video encoders. The goal of these methods is to optimize the quality of the encoded videos based on the content while running in realtime.

ISP and CDN Traffic Management

We develop algorithms and systems for future ISP and CDN architectures. This includes resource management of ISP-managed CDNs (often called Telco-CDN). We develop stateless and efficient protocols and tools to support multicast traffic engineering in the ISP network.


Concluded Projects

Please check this link for some of our previous projects.