Difference between revisions of "Private:energySaving"
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− | + | ==Improve algorithm from linear model to exponential curve.== | |
- compare performance between existing solutions, linear, and exponential model. | - compare performance between existing solutions, linear, and exponential model. | ||
− | + | ==Expand simulation/implementation to different games.== | |
- find reference to prove DR is used in practice.<br/> | - find reference to prove DR is used in practice.<br/> | ||
- Show that our solution is game independent | - Show that our solution is game independent | ||
− | + | ==Expand analysis to include a global view.== | |
- mathematical model | - mathematical model | ||
+ | -Performance metric in terms of bandwidth savings, can be calculated from a global view perspective. | ||
− | + | ==Solve receiving mode problems == | |
+ | - Use PSM for AP mode, and rotating host algorithm for ad-hoc. | ||
+ | - Please see Yi's thesis work. | ||
− | + | ==Additional Ideas== | |
+ | - slow down the game to XX fps to allow the game to sleep longer. Without affecting gaming quality. | ||
+ | - see Claypool's papers regarding frame rates and gaming quality. | ||
− | + | ==Energy Savings Overhead== | |
− | + | - Investigate energy constraints for nodes with and without our energy savings algorithm.<br/> | |
− | |||
- fairness in game play/quality.<br/> | - fairness in game play/quality.<br/> | ||
- have nodes without energy constraints do more work | - have nodes without energy constraints do more work | ||
− | + | ==Other Notes== | |
− | + | - Continue to be vague regarding the specific wireless standard. ie. we don't target WiFi or 3G. Instead, we let the reader decide. | |
− | + | - Discover if there is any periodicity of the data and use this to help determine sleep cycles | |
− | + | - Provide strong evidence that our solution helps | |
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Revision as of 21:05, 12 May 2010
Outline of our research direction
Investigate impact on gaming quality
- specifically analyze the trade-off between energy savings and gaming quality.
- find paper to model gaming quality.
Improve algorithm from linear model to exponential curve.
- compare performance between existing solutions, linear, and exponential model.
Expand simulation/implementation to different games.
- find reference to prove DR is used in practice.
- Show that our solution is game independent
Expand analysis to include a global view.
- mathematical model -Performance metric in terms of bandwidth savings, can be calculated from a global view perspective.
Solve receiving mode problems
- Use PSM for AP mode, and rotating host algorithm for ad-hoc. - Please see Yi's thesis work.
Additional Ideas
- slow down the game to XX fps to allow the game to sleep longer. Without affecting gaming quality. - see Claypool's papers regarding frame rates and gaming quality.
Energy Savings Overhead
- Investigate energy constraints for nodes with and without our energy savings algorithm.
- fairness in game play/quality.
- have nodes without energy constraints do more work
Other Notes
- Continue to be vague regarding the specific wireless standard. ie. we don't target WiFi or 3G. Instead, we let the reader decide. - Discover if there is any periodicity of the data and use this to help determine sleep cycles - Provide strong evidence that our solution helps