Difference between revisions of "Minimizing Energy Consumption for Online Games on Mobile Phones"
From NMSL
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* [http://software.intel.com/en-us/articles/gaming-over-ad-hoc-peer-to-peer-networks/ Gaming Over Ad-Hoc Peer-to-Peer Networks] | * [http://software.intel.com/en-us/articles/gaming-over-ad-hoc-peer-to-peer-networks/ Gaming Over Ad-Hoc Peer-to-Peer Networks] | ||
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+ | * [http://www.ifi.uio.no/forskning/grupper/nd/projects/2004/mismoss/gls.html GLS - Game Latency Simulator] from the University of Oslo emulates the behaviour of the open source game [http://www.bzflag.org/ BZFlag], a first-person shooter game. |
Revision as of 04:30, 10 March 2010
We are exploring energy saving mechanisms for online games on mobile phones.
People
- Cong Ly (MSc student)
- Cameron Harvey (MSc student)
On-going Research Problems
References and Links
- GLS - Game Latency Simulator from the University of Oslo emulates the behaviour of the open source game BZFlag, a first-person shooter game.