Difference between revisions of "Minimizing Energy Consumption for Online Games on Mobile Phones"

From NMSL
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* [http://software.intel.com/en-us/articles/gaming-over-ad-hoc-peer-to-peer-networks/ Gaming Over Ad-Hoc Peer-to-Peer Networks]
 
* [http://software.intel.com/en-us/articles/gaming-over-ad-hoc-peer-to-peer-networks/ Gaming Over Ad-Hoc Peer-to-Peer Networks]
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* [http://www.ifi.uio.no/forskning/grupper/nd/projects/2004/mismoss/gls.html GLS - Game Latency Simulator] from the University of Oslo emulates the behaviour of the open source game [http://www.bzflag.org/ BZFlag], a first-person shooter game.

Revision as of 04:30, 10 March 2010

We are exploring energy saving mechanisms for online games on mobile phones.

People

  • Cong Ly (MSc student)
  • Cameron Harvey (MSc student)


On-going Research Problems


References and Links