Difference between revisions of "Private:energySaving"

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2. Improve algorithm from linear model to exponential curve. <br/>
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==Improve algorithm from linear model to exponential curve.==
 
- compare performance between existing solutions, linear, and exponential model.
 
- compare performance between existing solutions, linear, and exponential model.
  
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3. Expand simulation/implementation to different games.<br/>
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==Expand simulation/implementation to different games.==
 
- find reference to prove DR is used in practice.<br/>
 
- find reference to prove DR is used in practice.<br/>
 
- Show that our solution is game independent
 
- Show that our solution is game independent
  
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4. Expand analysis to include a global view.<br/>
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==Expand analysis to include a global view.==
 
- mathematical model
 
- mathematical model
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-Performance metric in terms of bandwidth savings, can be calculated from a global view perspective.
  
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5. Performance metric in terms of bandwidth savings, can be calculated from a global view perspective.
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==Solve receiving mode problems ==
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- Use PSM for AP mode, and rotating host algorithm for ad-hoc.
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- Please see Yi's thesis work.
  
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6. Solve receiving mode problems. Use PSM for AP mode, and rotating host algorithm for ad-hoc.
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==Additional Ideas==
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- slow down the game to XX fps to allow the game to sleep longer. Without affecting gaming quality.
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- see Claypool's papers regarding frame rates and gaming quality.
  
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7. Additional ideas: slow down the game to XX fps to allow the game to sleep longer. Without affecting gaming quality.
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==Energy Savings Overhead==
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- Investigate energy constraints for nodes with and without our energy savings algorithm.<br/>
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8. Investigate energy constraints for nodes with and without our energy savings algorithm.<br/>
 
 
- fairness in game play/quality.<br/>
 
- fairness in game play/quality.<br/>
 
- have nodes without energy constraints do more work
 
- have nodes without energy constraints do more work
  
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9. Continue to be vague regarding the specific wireless standard. ie. we don't target WiFi or 3G. Instead, we let the reader decide.
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==Other Notes==
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- Continue to be vague regarding the specific wireless standard. ie. we don't target WiFi or 3G. Instead, we let the reader decide.
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10.  Discover if there is any periodicity of the data and use this to help determine sleep cycles
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- Discover if there is any periodicity of the data and use this to help determine sleep cycles
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- Provide strong evidence that our solution helps
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11.  Provide strong evidence that our solution helps
 

Revision as of 22:05, 12 May 2010

Outline of our research direction

Investigate impact on gaming quality

- specifically analyze the trade-off between energy savings and gaming quality.
- find paper to model gaming quality.


Improve algorithm from linear model to exponential curve.

- compare performance between existing solutions, linear, and exponential model.

Expand simulation/implementation to different games.

- find reference to prove DR is used in practice.
- Show that our solution is game independent

Expand analysis to include a global view.

- mathematical model -Performance metric in terms of bandwidth savings, can be calculated from a global view perspective.

Solve receiving mode problems

- Use PSM for AP mode, and rotating host algorithm for ad-hoc. - Please see Yi's thesis work.

Additional Ideas

- slow down the game to XX fps to allow the game to sleep longer. Without affecting gaming quality. - see Claypool's papers regarding frame rates and gaming quality.

Energy Savings Overhead

- Investigate energy constraints for nodes with and without our energy savings algorithm.
- fairness in game play/quality.
- have nodes without energy constraints do more work

Other Notes

- Continue to be vague regarding the specific wireless standard. ie. we don't target WiFi or 3G. Instead, we let the reader decide. - Discover if there is any periodicity of the data and use this to help determine sleep cycles - Provide strong evidence that our solution helps