Private:energySaving

From NMSL
Revision as of 22:05, 12 May 2010 by Cly (talk | contribs)

Outline of our research direction

Investigate impact on gaming quality

- specifically analyze the trade-off between energy savings and gaming quality.
- find paper to model gaming quality.


Improve algorithm from linear model to exponential curve.

- compare performance between existing solutions, linear, and exponential model.

Expand simulation/implementation to different games.

- find reference to prove DR is used in practice.
- Show that our solution is game independent

Expand analysis to include a global view.

- mathematical model -Performance metric in terms of bandwidth savings, can be calculated from a global view perspective.

Solve receiving mode problems

- Use PSM for AP mode, and rotating host algorithm for ad-hoc. - Please see Yi's thesis work.

Additional Ideas

- slow down the game to XX fps to allow the game to sleep longer. Without affecting gaming quality. - see Claypool's papers regarding frame rates and gaming quality.

Energy Savings Overhead

- Investigate energy constraints for nodes with and without our energy savings algorithm.
- fairness in game play/quality.
- have nodes without energy constraints do more work

Other Notes

- Continue to be vague regarding the specific wireless standard. ie. we don't target WiFi or 3G. Instead, we let the reader decide. - Discover if there is any periodicity of the data and use this to help determine sleep cycles - Provide strong evidence that our solution helps